“After two days of capturing thousands of ultra-high-resolution images, the team took all of the data to the supercomputers to construct a stunning, hyper-detailed 3D open world that makes 360-degree video equivalent to AM Radio,” said Joe Robbins, VP of content at JUMP.
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They are A-plus players in the technology space and helped deliver an incredible hyper-realistic encounter with Notch Peak with all of the reward and none of the risk.” “Capturing the wingsuit experience of jumping off Notch Peak was no small feat,” Jensen said.“To create a life-like experience of launching your body from this famed location required technical expertise from our partners Phase One and Capturing Reality, the developer of Realit圜apture.
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The simulator is a blend of suspension and wind systems that enable people to experience the extreme thrill of jumping off cliffs and skyscrapers without the danger. The JUMP hyper-real simulation includes a real wingsuit, outfitted specifically for JUMP, and a custom-built virtual reality helmet.
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Notch Peak is the first in a series of exhilarating destinations around the globe that anyone will be able to“jump” at the first location of JUMP, which will be in the Salt Lake City area, opening in January. But it's in the middle of nowhere in the west desert of Utah and difficult to access. Notch Peak is the second tallest vertical cliff face in North America-second only to El Cap in Yosemite. SALT LAKE CITY – – JUMP CEO James Jensen has announced that the location-based, hyper-real wingsuit simulation company has completed the virtual capture for the multi-sensory simulation of base jumping off of the notorious Notch Peak. In related Epic Games news, the company recently announced a digital human making app called MetaHuman Creator.Thrill seekers will be able to“jump” off famed Notch Peak in a multi-sensory simulation.
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We look forward to partnering with their team to accelerate adoption of our technology and moving the photogrammetry industry forward together,” concluded Martin Bujnak, PhD., co-founder of Capturing Reality. “Epic is clearly aligned with this mission, and has a proven track record of taking existing technologies and making them more accessible to developers across industries. “Our mission at Capturing Reality is to give our customers the most powerful and easy-to-use photogrammetry solution on the market, so they have the freedom to focus on their business,” said Capturing Reality Co-founder Michal Jancosek, PhD. The investment is certainly a powerful one, as Epic is looking to utilize and integrate Capturing Reality’s photogrammetry software into the Unreal Engine - making it easier for developers to upload images and create photorealistic 3D models in games.įollowing the announcement of the acquisition, Capturing Reality co-founders Michael Jancosek and Martin Bujnak spoke about the possibilities and potential this partnership will have going forward. It looks like big things are coming to Epic Games and its use of the Unreal Engine, as the company has acquired Realit圜apture creator and photogrammetric software for 3D scans company Capturing Reality - which was made public and announced at their official website.